Beasts
Combat

Combat

There are a variety of factors that affect the outcome of combat between adventurers and beasts. Weapon power calculations apply the following order of operations:

  • Base attack calculation
  • Elemental adjustments

The following bonuses are then added using power after elemental adjustments:

  • Strength bonus (None for beasts)
  • Critical hit bonus
  • Name match bonus

Armor power is calculated as follows:

  • Base armor calculation
  • Jewelry bonus (None for beasts)

Finally, we negate armor power from attack power to get the net damage calculation.

Weapon power - Armor power = Damage

Base Calculation

The base calculation for the power of adventurer weapons and armor:

Item Greatness * (6 - Tier)

The calculations for beast power utilises the same formula, but substitutes Level for Greatness:

Beast Level * (6 - Beast Tier)

Elemental Adjustments

Weak/Fair/Strong gives 50%/100%/150% damage to certain Armor Type.

Weapon vs ArmorMetalHideCloth
BladeWeakFairStrong
BludgeonFairStrongWeak
MagicStrongWeakFair

Critical hits

Increasing Luck increases your chances of getting critical hits where the chance is luck / 100. In the event of a critical hit, the damage increase is randomly rolled between 20-100%.

Name match bonus

When beasts are level 19+, they will have name prefixes such as "Whisper Glow". In combat, if any of these 2 name prefixes match any of your item name prefixes (unlocked from greatness 19+) name match bonuses are applied to damage.

A 20%-100% bonus is applied from matching a name suffix, such as "Glow", and a 4-7x bonus from matching a name prefix, such as "Whisper".